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December 19, 2011
Dungeon Overlord Review
 

By Jason Van Horn

Hearing the classical piece 'In the Hall of the Mountain King' for the first time is a fond memory from my elementary years, so when I heard the magical song playing in the background of Dungeon Overlord when I first fired it up I thought I was going to be in heaven (despite the very hellish vibe of dwelling underground). Dungeon Overlord certainly starts out full of promise, but after a few days gameplay slows down tremendously and the fun starts to dwindle away.

Dungeon Overlord is a civilization sim of a sorts, though one that's focused on the underground dungeon of an Overlord demon rather than some ancient Japanese or Medieval setting like a lot of games; plus there's a bit of minion raising in the process too. The unique setting gives the game a nice flavor unlike other games in the same genre, which is one of the reasons why you'll get sucked into the world of the game when you first start.



The game has a very nice tutorial that takes you through many aspects of the game and its various mechanics and systems. Dungeon Overlord is built around the idea of rooms, which you have to have placed in your dungeon in order to use them. For instance, you'll want to protect your dungeon from invaders and be able to send creatures like orcs out to do your bidding, but before you can attract any you have to have a Den built so they have somewhere to live. Having a den isn't enough, however, as you have to craft a mat and place it in the den in order to attract them. Getting an orc to move in is only the first step, as you need to level them up in order to make them a more formidable foe, but in order to do that you have to build a Training Ground to send them to so they can learn and level-up. Orcs need food to work though, so you'll have to build a farming plot in order to raise food and then a tavern so you can store the food and the minions have a place to eat.

When you're going through the tutorial quests this isn't a problem, as the game usually provides you with enough land plots (rooms start by needing a 2x2 space) to complete early goals. Build a mine. Build a training room. Once the tutorial quests are done, however, you find yourself needing to buy new rooms or upgrade currently existing ones, which soon require a 3x3 space. The problem is that you're only given so many land tiles and you're never told exactly how you earn more. So when I found myself trying to complete later quests, I often had to sacrifice tiles that were important earlier - such as sacrificing a few plots of farm - only to find out that later I needed those tiles because suddenly I'm not able to provide enough food for my monsters.

Crafting and research are two more important parts to the building equation as some crafting can't be done until research is completed. Having Warlocks seem to earn you research points, but this is never clearly explained either; I just assume they do since they hangout in the research lounge all the time and that's where various scrolls and crystal balls drop (you have to manually click on resources in order to harvest them). Research costs are very low to begin with, but soon you're dealing with projects that cost hundreds or thousands of research points. Crafting is easy to do though, as a menu will have highlighted all the items you can create and crafting one is as easy as clicking it and then waiting the required amount of time until it's ready.



Like I said before, the game starts off well enough and everything is easy to follow, but then the game starts throwing things at you and you'll have no idea what to do or how to go about acquiring something that's needed. I currently find myself looking at crafting and upgrade quests that I'm unable to do simply because I haven't the foggiest where the resources I need are found or earned. I've clicked and looked around, but there's none to be found anywhere on the maps or in the menus. Another problem then arises, as I'm now left to tread water and bide time until I either amount the massive resources or research points I need to do something. I know Facebook games are created so that they can be played in bite size increments, but I at least like to feel as if I've accomplished a little something when I login. For the past two or three days the most I've been able to do when I login is scroll around the map, click resources, and maybe send an orc or two in for training or outside the dungeon to raid a nearby settlement, but that's it. I'm not completing old quests or earning anything new, but rather they just sit there collecting dust.

I can't do much outside of my dungeon either. You can raid nearby settlements for some resources like leather, but your creatures you send on the raid have a chance of getting killed, and it takes time to revive them and money and resources you need for other projects. Most of the bigger settlements pack a punch too, so you really need to have a pretty beefy army in order to stand a chance, but how do you get a bigger army when you don't have the tiles to build an extra den or expand the one you got or the tiles needed to provide the food that the army is going to eat? Once again I'm given things I can do, but no way to actually do them.



Technically speaking Dungeon Overlord is one of the best looking and sounding Facebook games that I've played. As I said before I love 'In the Hall of the Mountain King' playing in the background, but the sounds of your little goblins trying to balance crates or cutting wood in the workshop are cute too. The music and sound effects are all completely optional, as you can either turn the music off, the sound effects, or both. The game is also nicely animated when it comes to your dungeon, but you surprisingly need a decent computer to properly run it. I can play Dungeon Overlord on my gaming rig with no problems, but on my regular Internet and work computer dragging around the map often chugs and I've had the game freeze and crash my Internet too.

Dungeon Overlord is a great game when you first start playing and I thought it'd be the one Facebook game I could see myself sticking with for a while (usually my interest lasts a few days or a week and then that's the end of that). Once the tutorial quests were finished, however, it seemed like the real meat of the game finally showed itself and it wasn't an enjoyable experience. I don't need my hand held when I walk across the street, but it'd be nice if someone told me if a car was coming. If Dungeon Overlord reduced some of its resource needs, sped things up a little, and helped better explain how to acquire certain things, the game would receive a much better score, but in its current state it's just not happening.

Rating: 3 out of 5

http://www.dungeonoverlord.com/

 
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