By Jason Van Horn
Champions Online and Aion both released just recently, plus there are more MMOs
coming out yet still, and even more next year too. It can be confusing trying to
keep up with all the MMOs coming out (and some are certain to fall through the
cracks), but Alganon is one you'd be remiss not to take notice of. It's going to
have some growing pains as the game continuously builds onto the existing
foundation it already has, but I must admit that I'm more eager to follow this
game than many others coming from the "big name" companies. Alganon isn't the
little MMO that "could," but rather the little MMO than "can."
Players start by picking one of two races: Human or Talrok.
The game follows the approach of many other games with two rival races biting at
each other's throats, but through my play on both sides, neither is the
definition of pure good or pure evil. Instead, both sides feel like differing
ideologies, so instead of merely picking a side to be good or evil, you'll pick
a side based on which belief you believe in. You'll also pick a family to be a
part of, which breaks you down into what type of player you are and what you
want to achieve in the game. You can be an Achiever (playing the game and
collecting stuff), Competitor (likes competition), Explorer (explore the game),
Socializer (likes to talk a lot with others), or Crafter (focused on creating
that perfect item). While the family defines you as a player, it doesn't limit
what you can do in the game. If you choose Achiever, for instance, you can still
do all the crafting you like – it's just not what you want to do the most of in
the game. It's a great way to instantly spot people in the field that share the
same common interests as you, plus you get chat channels specifically tied to
that family.
Up next you'll pick your character's sex, but most
importantly your character class. You can choose to be a soldier, ranger, magus,
or healer (these break down into the four most common classes in MMO games). A
nice thing about Alganon, however, is its dual role system, which doesn't merely
confine you to your preset class. A magus is often ranged DPS and that's all
they're good for, but by choosing to specialize in a specific field with your
earned points, you can craft your character to be somewhat of a tank. One reason
this system is so nice is because you won't have to spend hours looking for a
specific class just so you can attempt some task. If there are no healers around
looking to help, find a ranger with healing abilities and take them instead, as
they'll still get the job done. You'll then name your character, pick from a
select handful of faces and hairstyles, and then away you'll go on your new
adventure.
The starting areas for both the Humans and Talrok are
vastly different from each other. The Human side looks like the more traditional
fantasy world, while the Talrok side looks like the plains of Africa. The Human
side is filled with green grass and magical trees, while the Talrok side looks
dehydrated and rough. You'll also experience different enemies and characters
based on what side you choose, but quests are still typical for the most part
(kill x amount of creatures or deliver this or talk to this person). Combat is
equally familiar, as you dial in attacks by pressing certain hot keys, and
you'll loot bodies in the same way too. Alganon isn't trying to break the mold
that has become the standard for all MMOs, but rather use it in a thoughtful way
that will make both longtime veterans and noobs feel at home with how the game
plays.

Despite that familiarity, there are several additions to
Alganon that transform the game into something new and exciting, and ultimately
why I feel so compelled to keep playing. A problem I often have with MMOs is
that they feel like work, especially in regards to how they demand you play them
in order to keep up with the group. Games start to feel like the rat race of the
real world, where you feel you have to keep playing in order to stay on the
level with other people, and not get behind by losing footing. Alganon isn't a
jealous lover – it knows you have stuff to do, maybe other games to play, but
most importantly a life you want to live. As long as you love the game and treat
it well, it'll be there to welcome you back with open arms whenever you do have
the time to show the game the attention it deserves. Alganon manages to
accomplish this feeling thanks to its study system.
The study system is a way for the casual player (or simply
busy person) to feel accomplished despite being unable to focus all their
attention on the game. Studies are a character building system, which are
constantly working towards a goal in the background while you're playing the
game, or either while you're away (assuming you have them queued up). Studies
open up offensive, defensive, and magical abilities, plus enhancements to select
skills, abilities, and even crafting options. Depending on the level, each study
has a differing time length needed in order to learn the study. Learning the
general studies for magic might only take ten minutes, but the second level of
one of its sub categories could take a few hours or a day. You can choose to
study whatever you want from the list, but the smart plan is to focus on those
studies that transform your character into what you want them to be. I found my
magus using a lot of fire spells, so by focusing on raising the strength of
those spells, I managed to make myself more dangerous and powerful. So imagine
getting sick in real life, not feeling like logging into the game, but yet
before you got sick you set a queue for a full day of studying. Despite not
killing a single enemy or gaining a single level, when you feel well enough to
come back on, you'll still have accomplished something and become more powerful
than when you left.
Another marvelous system comes by way of The Library, which
is a function more games need. Imagine playing a game and trying to craft a
specific item. You have all the items you need minus one, but you have no idea
where that item can be gathered from or dropped. You can ask people in the game,
but they might not know or be willing to answer. You can run around and hope to
stumble upon it, but that's a lot of wasted time. The only real option you have
is to jump out of the game, search on the web for the answer to your question,
or look it up on some third party site. It's a lot of time and effort that might
not even payoff in the end. This is where Alganon's brilliant Library system
comes into play.

The Library is for all intents and purposes a third party
site, but incorporated directly into the game and coming straight from the
horse's mouth. You won't have to rely on hoping someone else's information is
correct, because this information is correct. Not only can you find information
pertaining to specific items or enemies, but also you can read up on lore,
descriptions, and find whatever and everything you need. I was trying to craft a
pair of boots, for instance, but couldn't find where to get linen cloth. Knowing
what I needed for the item, I jumped into The Library, searched for linen cloth,
and instantly its entry popped up and told me how to obtain it. The Library told
me linen cloth dropped from a specific enemy, but I had no clue where to find
them. By clicking on the enemy listing, the game instantly told me where to find
them and even put them on a map for me to easily see where I needed to go. So I
went to the location, fought the enemy, grabbed the items, and voila – I made my
boots! I rarely engage in crafting because of this exact reason – it's too long
and frustrating trying to get all the information you need in order to find
where to go and what you need. The Library in Alganon is so helpful, it actually
made me want to go out and craft even more.
Alganon has a solid foundation and some core principles
that are very welcomed and should be copied and utilized by other similar games.
The developers won't just be patching the game and leaving it at that once it's
released either, as they have plans to constantly add new stuff and shape the
game depending on player feedback. Noew close your eyes and imagine a game where
you actually get some say in how the story and gameplay progresses and changes.
Well open your eyes, because Alganon will soon be here.
Link:
http://www.alganon.com/
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