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October 15, 2012
Saga Kingdoms a Unique MMO Concept
 

A new game is currently under development with some intriguing concepts never before seen together in a single MMO. Saga Kingdomes is the sequel to SAGA an intreguing MMORTS released in 2008 that focused on questing with armies rather than PvP battles. The new title promises to use feedback from hundreds of thousands of former players to expand on the features that made the game popular and add many new enhancements to transform the game more into a massive RPG game with armies than an RTS. The game is currently up on Kickstarter at http://www.sagakingdoms.com and has already revealed quite a bit about the new design.

The most fascinating feature is how this new game is treating the units that make up player armies. Each unit in Saga Kingdoms is lead by a hero who is as detailed as an avatar you may have created in your favorite MMORPG. These heroes gain levels, have class specific abilities and can equip magical items such as weapons, armors jewelry and trinkets. There are actually hundreds of different heroes, allowing for incredible variety when creating your army.

Saga Kingdoms takes the hero concept even further with their mobile tie-in. The game is being developed both for the desktop, Windows, Mac and Linux as well as for Android and iOS. The mobile game is an RPG described as being similar to Diablo and Torchlight, allowing players to use any of their heroes to go on monster slaying adventures. Both versions of the game are connected, and loot or experience acquired in one will carry over to the other.

This transformation from RTS to RPG and back is a concept never before attempted, but was designed to allow players to continue making progress while away from the home or office without having to deal with a tiny RTS interface and by trying something fresh. "We felt that the every MMO should allow players to develop a connection with their characters and could think of no better way than to allow players to go on individual adventures with their champions", Said Slava Zatuchny, CEO of the indie studio. "We want to give our players the experience MMORPG players have enjoyed in an RTS game."

Just like the best MMO's, Saga Kingdoms is all about the story. Six factions battle for control of Gaia each with their own agenda but sometimes forced into unconventional alliances. Orcs battle side by side with undead or dark elves, and wood elves can be seen marching into battle with dwarves. There was even a feature movie recently revealed at the Tokyo Game Show about the Saga World, titles "The Shadow Cabal". http://www.youtube.com/watch?v=9Ygi5PTpxd4

Saga Kingdoms is looking more like a massive MMORPG than an MMORTS with every feature that is revealed. The the main distinction being that each player controls a central capital and fights with armies containing multiple avatars and their followers rather than just one. Other popular MMO elements present are item crafting, guilds, and most important questing. The game will have hundreds of quests and group quests where players can get together to fight epic encounters for equally epic loot.

The Kickstarter is trying to raise $100,000 to get to open beta, with 28 days to go and already at 8.5% as of this article. "We have always depended on the feedback of our players for our design choices and now ask for their help to allow us to remain indie with the freedom to put those designs into what we know will be an amazing game" said Slava Zatuchny.

Check out all the full project details at http://www.sagakingdoms.com and post your questions for the developers.
 

 
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