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September 17, 2012
Persona 4 Arena Review for PS3
 

By Jason Van Horn

My absolute favorite franchise is the Persona series of games (and by extension the SMT games that spawned them). In fact, my love for the Persona series is so deep that I've bought Persona 3 a total of three times now, would buy Persona 4 for a second time had I a PS Vita, have bought several figures from both Persona 3 and 4, and I've bought exclusive packs from Atlus just to get things like an extra art book or a little stuffed Teddie. I love Persona 3 and 4 and their wonderful characters and stories. When I learned of a fighting game featuring characters from both games, I was excited and yet apprehensive about what the final product might be like. As it turns out, I had the right to be, as it's a mixed bag of a game that is sensational in some aspects, but a disappointment in others.

The story of the game concerns itself with the main protagonist from Persona 4, who is no longer the silent hero, and has even been given an official name now. As Yu you'll head back to your home away from home of Persona 4 in order to spend time with your friends, but find yourself getting swept away into the TV realm once again, this time trying to solve the mystery of why you're being forced to fight your friends, what's wrong with Teddie, and who is this mysterious new girl you've never seen before?



Persona 4 Arena's story is most fully realized in the game's Story mode, which has you taking on the role of a specific character and playing their story out to completion to see what's up with this new mystery and what's been happening since Persona 4 ended. As you advance and complete character stories, you'll unlock additional characters to see things from their point-of-view. As I said, I was a huge fan of Persona 3 and 4 because of their stories, but there they were told in an engaging way, while in Persona 4 Arena the narrative is told primarily through static text with music playing in the background or featuring semi-static characters (though at least fully voiced by most of the same cast) talking to one another. The narrative isn't interactive or cinematic in the least, so it boils down to reading a book in order to learn of the group's continuing adventures. I knew what to expect going into the game, but that didn't prepare me for just how long these narrative moments would go on and how little fighting there was to at least break-up the droll reading. I much prefer the Persona 4 Arena story presented in the game's Arcade mode, as it not only condenses the story down into more digestible chunks, but you get to do a lot of fighting as well, which is something I expect to do in a fighting game. You'll get a handful of cinematic moments with your character talking to those you're fighting, but between that the rest of the story is firmly cemented in additional post-fight screens and a cinematic ending (though the vagueness is a turn-off). So the story isn't perfect and not ideal for those fans of the RPG, but it's still admirably told and given a lot of detail considering fighting games aren't known for their stories.

The thing I'm most impressed about is how the developers managed to cram so much of the Persona world and flare into the fighting game mechanics and the characters themselves. Each character has four primary attacks: strong and weak character attacks and Persona attacks. Combat breaks down into learning how to use not only your character and their Persona for the right situation, but figuring out how to bridge one move into another for maximum damage. The system plays out somewhat like tag fighting, as calling out your Persona has risks that come with its rewards. If you try to use your Persona and they're hit by the other player, they'll instantly disappear and stop their attack mid move; if your Persona takes too many hits, your Persona will break and you'll find yourself unable to call them out for an attack until a certain amount of time has passed.

As you fight and are attacked, you'll build up both a Burst meter and an SP meter, which is quite similar to the RPG. Burst is a way to break yourself out of combos and give you a temporary buff, while SP is needed to not only use some special attacks like those that a Persona would use, but SP is also needed in order to modify a move into a more powerful version of the old one and to unleash special skills and attacks; if you've played any fighting game of recent the system will be one almost instantly familiar to you and will take very little getting used to when playing. The game throws in other RPG game elements into the fighter by way of familiar spells, music, stages, the All-Out attack that has similar graphics to the one found in the RPGs, there are status ailments that you can inflict on another player, and the characters retain their idiosyncrasies as well.



The game's roster is quite small - only 13 characters - but they each control different enough, have their own strengths and weaknesses and play styles, and retain fan favorite elements from the RPGs. Yu is an all-around fighter, Yosuke is quick and agile, Naoto is a master projectionist, others are more well-versed in their Personas and magical abilities, while some like Kanji are the hard-hitting grapplers of the bunch. The characters are balanced decently, though there are some characters that are more powerful than others, such as Kanji whose grapples are super effective and two basically ruins the game for you and three will almost certainly cost you the round.

When it comes to a fighting game, ultimately you learn the ropes, get better, and start hanging with the big boys in ranked, or you either push the game to the side or only ever play it for its single-player narrative. While you can become a good player at Persona 4 Arena, I don't see it making the fighting game scene like other titles. Good players will learn all the ropes and match-ups and how to pull-off impressive combos, but the game is too user friendly and takes away some of the fun of the game by making it so easy to perform powerful combos in the game. Combos should be about proper timing, correct inputs, and knowing how moves flow from one to the next; in other words if a combo zaps you of a chunk of your life, you'll know it's because the other person is better than you and that's that. The problem is that Persona 4 Arena tries to be user friendly to those who might never have played a fighter before, but in the process dumb down the fighting so that it's too easy to spam damaging combos. I have no problem with fighting games making it so there are some easy bread and butter combos that are easy to pull-off, but Persona 4 Arena allows players to pull-off damaging, hard to imagine combos by doing nothing more than hitting the square-button over and over.

I have no problem either allowing players to use the auto-combo system outside of multiplayer and if you're only playing against the computer, but the game's online play (and thus its longevity) is marred by the fact that too many matches result in players blocking, waiting for an opening, and then doing absolutely nothing else than spamming square until a combo is done and then repeating the process again. Yes, once you get skilled enough you'll be able to beat these types of players with ease, but when you're just learning the ropes or getting your feet wet in the online community, being able to counter square spamming right off the bat isn't going to be an option. The network code itself is pretty solid and I only encountered a little slowdown here and there, but beyond the square spamming my only other online multiplayer complaint is that I don't think there are enough online options to find the exact kind of match you're looking for and the ranking system is off as I all too often find myself getting paired against players who are way beyond my skill level. One online feature I do like is the ability to save replays of matches, so you can go back and re-live a close, barely won fight, or go back to analyze a fight to see what you did wrong and see how you should've reacted instead.

Outside of the Story, Arcade, and Online modes, there's also a Lesson mode (takes you step-by-step through every system in the game), Score Attack (fight extremely hard CPU matches to get the best score and post them to see who the best in the world is), Training mode (practice moves against a dummy), Challenge mode (learn and try to pull-off various moves and combos for each character), and Versus mode (two players locally or battles against the CPU for quick fights). The Challenge mode isn't exactly a new idea, but I love one feature the developers added to it that I've never personally seen before in another Challenge mode. In a lot of games, I find myself repeating the same moves over and over or struggling trying to figure out exactly how to do the actions in the combo string or what the timing is; I often end up lucking into the new move or have to go online to get an idea on what I'm supposed to do. In Persona 4 Arena, however, if there's a challenge giving you problems, you can press a button to watch the computer do the combo and see how it should properly be done. The game still won't reward you with completing the challenge as you still have to do it, but being able to see what a combo should look like helps immensely.



Graphically speaking Persona 4 Arena is a stunning 2D fighter, as the characters and animations are bright, pop off the screen, and are silky smooth in their fluidity. As you use Personas and unleash special moves, the screen dazzles with special effects lighting and it's all sensory overload in the best possible way. It's not just the graphics, however, as the game features some excellent music (songs from previous games or tweaked in most cases) and the majority of the vocal talent who originally recorded the voices for these characters return (or are replaced by capable stunt voices) and further show why Atlus is one of the best companies out there when it comes to excellent voice actors.

As a Persona fan, Persona 4 Arena was a game that would always find its way into my collection, if even only for completion sake (though I like good fighting games too, so win-win I guess). Persona 4 Arena isn't quite the game I was hoping for, as the story of the game isn't told in a worthwhile way, and automatic combos spoil what could've been a fighting game I'd invest hours into in hopes of entering a tournament for it. As it stands, Persona 4 Arena is just a good game; Persona fans (especially those who played Persona 4) will get more from the game and appreciate it more than others, but for those looking for a solid fighter with a story that is there (even if you have to work too hard to learn it) then Persona 4 Arena isn't a bad game to go with.

Rating: 3.5 out of 5

http://www.atlus.com/p4arena/

 
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